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Louis Keiflin 動畫設計 作品集

2020.06.03

Born in Japan in 2002, I became interested in animation at a very early age. Since then, I have developed a real passion for animation design, and I have always been fascinated by the integration of cultural elements inside the characters. 

I started to discuss the universality of animation. Firstly, I started to draw the character and developed the body elements. Secondly, I use the sketch to create a real character. I thought a lot of questions while I was designing, like will my created character obey the laws of physics such as gravity, force or motion? Which power will my character need to accomplish his mission? 

For me, animation is also related to historical or cultural elements and it can be very beneficial so as to raise awareness among the audience. Meanwhile, I believe the role of animation is to educate and entertain. 

我于2002年出生于日本,在兒時就對動畫產生了興趣。也是從那時起,我對動畫設計漸漸產生了濃厚的熱情,并且我對動畫人物中使其完整的文化元素十分著迷。

我開始去探討動畫的廣泛性。首先,我開始去繪制動畫角色和發展它的身體元素,緊接著我根據繪畫好的草圖去創造真正的人物。在創作中我思考了很多問題,比如我創造的角色要遵循基本的物理規則么?比如重力、武力或者動勢?我創造的形象需要什么能力去完成它的任務等。

對于我來說,動畫也跟歷史和文化元素有關系。并且我認為動畫對引起觀眾的意識來說非常有好處。同時,我也相信動畫角色有教育和娛樂的作用。

 

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